![]() More flexible and capable dialog system that could be adapted to other purposes such as allowing conversations with multiple NPCs.In a few places, I've taken the liberty to add some new features that did not exist in the original game. Please see below for a copyright / trademark disclaimer. Sound clips were recorded from the original game (when possible, due to limited functionality) or extracted from YouTube video walkthroughs using Audacity. Story content (e.g., character images, program images and stats, map and enemy layouts, dialog) was painstakingly collected from various written and video walkthroughs to ensure as faithful a reproduction as possible. I do not have access to any original source code the implementation of all functionality is unique and based on observations made from video walkthroughs found on YouTube. ![]() HTML5, W3CSS, etc.) and preserve a beloved game from my childhood, which sadly no longer functions properly in modern browsers. I developed this project as a personal challenge to better learn web technologies (i.e. ![]() This is a fan-made reproduction of the 2002 Shockwave game "Spybot: The Nightfall Incident" created for Lego by GameLab. ![]()
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